It catches
what the others miss.
Prediction-grade movement. The strongest aim detection on the market. An operator experience built to be run — not tuned for weeks. Radiance is the instrument you bet your playerbase on.
Four things it does better than the field.
Prediction-grade movement
radiance.checks.movementA transaction-fenced simulation that judges every packet against the world as the client saw it — not a stale snapshot. Speed, Fly and the movement suite hold up through lag and knockback where heuristics fall apart.
The strongest aim detection anywhere
the wedgeradiance.checks.aimAim is the whole field's blind spot. Radiance reads mouse-quantization GCD, rotation-snap and robotic-smoothing entropy — signals a real hand produces and an injected rotation cannot fake. This is the wedge.
Mitigation, not just bans
radiance.checks.combatA cheat gains nothing even before a punishment lands. Setback, reach caps and knockback restoration neutralise the advantage in real time, so your legit players never feel the difference.
Built to be run, not tuned
radiance.runtime.opsLow-false-positive defaults that need zero configuration. A real in-game panel, Discord alerts and replay evidence for every flag. Install it and walk away — the thing nobody else in this market gets right.
The check registry.
Each check is a pure function over transaction-fenced state — individually toggleable, tunable, and replay-backed. All ship flag-only; mitigation is promoted per-check on live data.
| Group | Check | Signal | Status |
|---|---|---|---|
| aim | Rotation | Impossible pitch / camera-teleport yaw | ● live |
| aim | AimGCD ✦ | Rotations that don't quantize like a mouse | ● live |
| aim | AimPattern ✦ | Robotic-smoothing near-zero variance | ● live |
| aim | AimSnap ✦ | Aimbot lock-on: snap-then-settle | ● live |
| combat | Reach | Eye-to-hitbox distance, lag-compensated | ● live |
| combat | AutoClicker | CPS ceiling + machine-flat intervals | ● live |
| combat | Killaura | Attacking while not looking / multi-target | ○ soon |
| movement | Speed | Horizontal budget over a rolling window | ● live |
| movement | Fly | Sustained rise + gravity-defying hover | ● live |
| movement | GroundSpoof | Claiming ground while rising | ● live |
| movement | NoSlow / Step / Jesus | Item-slow, auto-step, liquid-walk | ○ soon |
| world | FastPlace | Placement cadence below human | ● live |
| world | FastBreak | Break cadence below block hardness | ● live |
| world | Scaffold / Nuker | Bridge automation, multi-break | ○ soon |
| packet | BadPackets | Values a vanilla client cannot send | ● live |
| packet | Timer | Game-speed via packet rate | ● live |
| packet | MultiActions | Multiple attacks in one tick | ● live |
Where Radiance stands.
Intave — the former premium standard — is gone. Grim is excellent but can't be sold and leaves aim wide open. Radiance is built to own the seat none of them fill.
| Radiance | Grim | Vulcan | Polar | |
|---|---|---|---|---|
| Owned & sellable-grade IP | ● | ○ | ● | ● |
| Prediction-grade movement | ● | ● | ◐ | ● |
| Strong aim / rotation detection | ● | ○ | ◐ | ◐ |
| Real-time mitigation | ● | ◐ | ○ | ● |
| Replay evidence + dashboard | ● | ○ | ○ | ◐ |
| Zero-tuning low-FP defaults | ● | ○ | ◐ | ● |
| No cloud / subscription lock-in | ● | ● | ● | ○ |
● full ◐ partial ○ none · reflects public 2026 positioning
Own it once.
No subscription lock-in, no cloud dependency. Buy the licence, run the anticheat. Grim is free but unsellable; Polar rents by the month — Radiance you own outright.
One server. Every check, every update, the whole engine.
- ✦All detection checks
- ✦In-game panel + Discord alerts
- ✦Replay evidence
- ✦Free major-version updates
Up to five backends behind one proxy. Built for real networks.
- ✦Everything in Single Server
- ✦Up to 5 bound servers
- ✦Cross-server flag sync
- ✦Web dashboard access
- ✦Priority support
Large networks, bespoke tuning, a direct line to the dev.
- ✦Unlimited bound servers
- ✦Bespoke check tuning
- ✦Custom integrations & API
- ✦Direct developer support
Cheaper, and stronger where it counts — aim, mitigation, dashboard.
Our network tier costs less than Polar every six weeks. ~90% less per year.
The premium seat is empty. We take it — actively developed.