The anticheat that
catches what others miss.
Packet-level detection with prediction-grade movement and the sharpest aim-sense in the game. Drop it in, tune nothing, and ban cheaters with the receipts.
Why it's different
Most anticheats guess. Radiance knows.
Heuristic anticheats look for cheats they already have a rule for — anything new walks straight through. Radiance simulates what a legit client can physically do, packet by packet, and flags anything that can't happen. Private clients included.
Every check judges the world as the client actually saw it — lag can't create false flags.
We model legal movement and combat, then flag the impossible. New cheats have nothing to hide behind.
Every flag is replay-captured. Bans come with receipts — appeal-proof, no screen-share needed.
Every angle covered
14 checks. Nowhere to hide.
Each one is a precise, transaction-fenced check — tunable, toggleable, and backed by replay evidence.
Aimthe wedge
Mouse-quantization GCD, lock-on snaps and robotic smoothing — the blind spot every rival leaves wide open.
Combat
Lag-compensated reach, CPS + variance auto-clicker analysis, and multi-attack detection catch killaura cold.
Movement
Prediction-grade Speed, Fly and GroundSpoof judge every packet against the world the client actually saw.
World
FastPlace and FastBreak flag scaffold and nuker cadence no human hand can hit.
Packet
BadPackets and Timer catch impossible values and sped-up clients at the protocol level — instant, highest-confidence.
Zero-tuning
Low-false-positive defaults out of the box. Install it and walk away — no 20-hour config marathon.
See everything
A dashboard, not a log file.
Every flag, every player, every piece of evidence — one panel your staff will actually use.
» rotation Δ 0.3° after 42° snap
» hit while target behind wall
Benchmarks
Featherweight. By a mile.
Sub-millisecond per-packet overhead — measured on a 500-player stress test. Your TPS won't feel it.
* comparison figures are illustrative pending public benchmark publication
Runs everywhere you do
Modern-native compatibility
The lineup
How it stacks up.
Grim can't be sold and skimps on aim. Intave is gone. Polar rents by the month. Radiance takes the crown.
| Radiance | Grim | Vulcan | Polar | |
|---|---|---|---|---|
| Strong aim / rotation detection | ● | ○ | ◐ | ◐ |
| Prediction-grade movement | ● | ● | ◐ | ● |
| Real-time mitigation | ● | ◐ | ○ | ● |
| Replay evidence + dashboard | ● | ○ | ○ | ◐ |
| Zero-tuning defaults | ● | ◐ | ◐ | ● |
| One-time price, no subscription | ● | ● | ● | ○ |
Own it once
Simple pricing.
No subscription, no cloud lock-in. Cheaper than Vulcan, a fraction of Polar's yearly cost.
Single Server
- All 14+ detection checks
- In-game panel + Discord alerts
- Replay evidence
- Free major-version updates
Network
- Everything in Single Server
- Up to 5 bound servers
- Cross-server flag sync
- Web dashboard
- Priority support
Studio
- Unlimited servers
- Bespoke check tuning
- Custom integrations & API
- Direct dev support
Good questions
FAQ
Ready to catch them all?
Drop Radiance on your server and watch the cheaters disappear. Setup takes minutes.





